Jul 02, 2009, 10:01 AM // 10:01
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#1
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Krytan Explorer
Join Date: Nov 2008
Guild: Vanguard's Last Stand [Hero]
Profession: W/
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UWSC Wastes Perma Question
Hey all, I got a question about the Wastes Perma in UWSC.
Currently I use:
Deadly Paradox
Shadow Form
Glyph of Lesser Energy
Ebon Vanguard Battle Standard of Honor
Sliver Armor
"By Ural's Hammer!"
Feigned Neutrality
Shadow Of Haste
My friend said I should use Radiation field because it makes the Terrorwebs easier once they're grouped. He thinks I should relpace "By Ural's Hammer!" with Radiation Field.
I'm unsure. 75% of the tutorials I've watched don't use Radiation Field.
I doubt I'd use it unless I was down to 1-2 foes or at the terrorwebs. I don't really want to replace Feigned Neutrality because I need the healing.
The best option would be to replace "By Ural's Hammer!" with Radiation Field.
Would this be a good idea? Do I need Radiation Field? Will it improve my speed or damage to the extent that it's worth a bit of dmg off Sliver Armor and higher energy cost?
Any help is appreciated.
Thanks.
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Jul 02, 2009, 10:43 AM // 10:43
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#2
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Krytan Explorer
Join Date: Mar 2006
Location: sweden
Guild: N/A
Profession: Mo/
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Radiation field will make you finish faster. Dpending on where you kill the smites you might not even need Feigned Nautrality,
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Jul 02, 2009, 12:46 PM // 12:46
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#3
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Academy Page
Join Date: Oct 2008
Guild: happy guild moor [hgm]
Profession: E/
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if u take radiation field instead of ural's hammer it is mainly to use on the terrorwebs and the coldfires and not the smites the sliver and standard will kill the smites faster
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Jul 02, 2009, 12:55 PM // 12:55
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#4
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Krytan Explorer
Join Date: Nov 2008
Guild: Vanguard's Last Stand [Hero]
Profession: W/
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okay, so rad field is good. Thanks for the help so far.
I'm kinda newish to UWSC so i need the heal. Could you possibly draw a map for where i would kill them to not need the heal?
Would i still be able to kill everything quick enough using only sliver and EVBSoH? (not the terrorwebs)
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Jul 02, 2009, 01:10 PM // 13:10
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#5
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Academy Page
Join Date: Apr 2008
Profession: Rt/
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I usually run Radiation Field instead of Feigned Neutrality and Death's Charge instead of Shadow of Haste. As long as you get enough aggro, the smites will go down before they get a chance to hurt you. DC can be used as both self healing and a way to reach the dryders = bar compression.
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Jul 02, 2009, 01:12 PM // 13:12
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#6
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Ascalonian Squire
Join Date: Jun 2008
Profession: E/
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Jul 02, 2009, 01:29 PM // 13:29
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#7
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Academy Page
Join Date: Sep 2007
Location: UnderWorld
Guild: Absence Of Light [AoL]
Profession: Mo/Me
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I run exactly what you have instead of radiational field I have urals and and you dont need Feigned Neutrality beacuse urals can heal you so instead of Feigned Neutrality you can put radiational field
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Jul 02, 2009, 01:31 PM // 13:31
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#8
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Frost Gate Guardian
Join Date: Jan 2008
Guild: Sleeping at Worlds [End]
Profession: N/Mo
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Since your new the UWSC i would suggest just to stick with a build you are familiar and more comfortable with. Once you become more experienced with your area then you can start making adjustments for speed.
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Jul 02, 2009, 04:18 PM // 16:18
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#9
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Academy Page
Join Date: May 2008
Guild: Stop Kiting [cwrd]
Profession: Mo/
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freigned is voor noobs, use death charge for all areas. For example when plains entrance is blocked or both ways to mnts are obstructed.
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Jul 02, 2009, 04:30 PM // 16:30
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#10
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Frost Gate Guardian
Join Date: Nov 2007
Location: Netherlands
Guild: The Mirror of Reason [SNOW]
Profession: Rt/
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Quote:
Originally Posted by ImpressiveSkilled
freigned is voor noobs, use death charge for all areas. For example when plains entrance is blocked or both ways to mnts are obstructed.
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Feigned is a good skill for people who just started with UWSC. I prefer people who do it safe and slow then a team full of failers.. I just want the chest
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Jul 02, 2009, 06:38 PM // 18:38
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#11
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Krytan Explorer
Join Date: Nov 2008
Guild: Vanguard's Last Stand [Hero]
Profession: W/
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ouch, I said I'm newish to UWSC...
ANyways thanks for the advice all ty
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Jul 02, 2009, 08:01 PM // 20:01
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#12
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Krytan Explorer
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don't use feigned...ever
bring a shield / offhand with +10 vs fire
keep urals and drop feigned for rad field
of course higher pve ranks helps make it quicker
when you get more experienced, drop shadow of haste for deaths charge if you feel like it.
try not to rely on feigned in any area as most "pro"/"exp" groups will kick you if they see it on your bar.
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Jul 02, 2009, 10:47 PM // 22:47
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#13
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Krytan Explorer
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
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Only place that actually needs Feigned is Mtns, and thats for traps and Charged Blacknesses
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Jul 03, 2009, 01:54 AM // 01:54
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#14
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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Quote:
Originally Posted by coil
don't use feigned...ever
bring a shield / offhand with +10 vs fire
keep urals and drop feigned for rad field
of course higher pve ranks helps make it quicker
when you get more experienced, drop shadow of haste for deaths charge if you feel like it.
try not to rely on feigned in any area as most "pro"/"exp" groups will kick you if they see it on your bar.
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Feigned is good in Pools, ect. I get a 7 minute pools down and use it, so don't call me a nub :P
I perfer Shadow Refuge in waste....more heals and armor imo doesn't affect the AoE they use, but that's just me. (Don't hold me to it, I don't do wastes yet )
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Jul 03, 2009, 01:58 AM // 01:58
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#15
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Banned
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Ask yourself why the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you would need feigned for wastes. Then replace it with radiation field newb, dumbass.
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Jul 03, 2009, 04:34 AM // 04:34
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#16
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Jungle Guide
Join Date: Aug 2006
Profession: A/
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I will also say that feigned is very usefull for pools
it makes you semi-immune to shock
it heals 14 hp ever second and makes shock only hit like 22 (I got a shield with +10 air, if you dont it shyuld be around 26)
While without feigned they hit 120 and 200 hp that death's charge heal wont do
ofc, if I used DC I wouldnt die too, but for most people feigned is simply safer
but I also agree that in wastes feigned is a waste
and I use rad field because it kills terrorwebs and coldfire much faster
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Jul 03, 2009, 10:55 AM // 10:55
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#17
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Krytan Explorer
Join Date: Nov 2008
Guild: Vanguard's Last Stand [Hero]
Profession: W/
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Quote:
Ask yourself why the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you would need feigned for wastes. Then replace it with radiation field newb, dumbass.
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bit uncalled for
It seems that hardly anyone likes FN, since you think I shouldn't bring it, anyone tell me, draw a point on the map where i should pull the smites and stuff to in order to kill them without ZF killing me?
I have seen the tutorials, and the one posted about was useful, but whenever i've been in (about 5 times now) I have real trouble grouping to where the guy in the video uses his 1st SA.
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Jul 03, 2009, 12:38 PM // 12:38
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#18
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Academy Page
Join Date: Apr 2008
Profession: Rt/
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Quote:
Originally Posted by Apok Omen
Only place that actually needs Feigned is Mtns, and thats for traps and Charged Blacknesses
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Feigned isn't needed anywhere. None of my UW builds have it. It's not hard to stay away from touch range to avoid Shock, and most traps can usually be avoided. If you have to walk into some traps, it's no big deal since you should be able to take it without dying. Walking into traps and using Death's Charge on a dryder is a good way to trigger traps without taking damage.
Basically, Death's Charge is superior to Feigned Neutrality for every area in UW.
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Jul 03, 2009, 01:08 PM // 13:08
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#19
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Jungle Guide
Join Date: Aug 2006
Profession: A/
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Quote:
Originally Posted by ZodiacFear
Feigned isn't needed anywhere. None of my UW builds have it. It's not hard to stay away from touch range to avoid Shock, and most traps can usually be avoided. If you have to walk into some traps, it's no big deal since you should be able to take it without dying. Walking into traps and using Death's Charge on a dryder is a good way to trigger traps without taking damage.
Basically, Death's Charge is superior to Feigned Neutrality for every area in UW.
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but feigned makes you almost immune to graspings and makes traps deal incredible small amounts of damage
what you say is nothing but explaining how you DONT NEED feigned
to explain how you dont need feigned, you have proven that deaths charge is inferior to death's charge
because what you have said is:
1-It's not hard to stay away from touch range to avoid Shock
2-and most traps can usually be avoided
3-If you have to walk into some traps, it's no big deal since you should be able to take it without dying
4-Walking into traps and using Death's Charge on a dryder is a good way to trigger traps without taking damage.
and my comments are:
1-you have explained how death charge's inferiority could be COMPENSATED, you need to stay away from touch range
2-you have also explained how death charge's inferiority could be COMPENSATED, you need to avoid trasp (which simply wont do because there are places you will need to walk into traps, and using deaths charge on some other behemoth? yea a great idea)
3-you have said it doesnt matter, well if you have high enough hp, you will survive in both cases but feigned is still much safer
4-you mentioned deaths charge can also heal and cancel, except it requires dryders unlike feigned
feigned is simple, you activate it, youre immortal
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Jul 03, 2009, 08:44 PM // 20:44
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#20
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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You could ditch Shadow of Haste in favour of a longbow when it comes to quest time.
1) Take Servants of Grenth,
2) Stay on the platform with the statue and reaper but go to the edge closest to terrorwebs.
3) Aggro them with a longbow,
4) Run down and ball the terrorwebs up.
5) Kill.
I don't know why people still use Shadow of Haste when skill slots are such a precious resource.
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